Hello,
In the fps UE5.1 template, I have set an audio volume with a reverb effect, and for the things that are in the level like props sounds and other stuff is fine. character Footsteps and rifle sounds though, that are included in the related blueprints, do not get wet from reverb. How can I fix that?
Hey @PV.UD!
Are your footsteps and rifle sounds playing in 2d? If so they’re not “in the world”, they’re only “In the headphones”. Try changing them to “play sound at location”!