Description:
Join a small indie team building a realistic Paleolithic survival game set in White Sands, NM (13,500–12,500 years ago). Play as the Clovis people, hunt mammoths and dire wolves, build moving camps, recruit tribes, and survive in singleplayer or multiplayer — we’re looking for experienced Unreal folks who want a revenue-share/royalty partnership.
About the Game:
Survive as a Clovis hunter-gatherer in a harsh, prehistoric New Mexico. Face megafauna (mammoth, saber-tooth, dire wolves, American lion, ground sloth), build mobile camps, recruit tribe members, and progress through a skill tree and tribal systems. Realistic art & behavior are core goals.
Includes:
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Singleplayer and Multiplayer
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First/Third camera switch
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Skilltree
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Tribal Recruiting System
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Moving Camp System
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Character Creator
Team Structure:
Zack Gritmacker (Project Creator)
Project Management- 6 Months
Previous Work:
I am designing a track for MX Bikes and I am very close to being finished. I started working on Unreal to learn the program 6 months ago. The other person on my team has a game coming out called “The Untamed Realms”
**Talent Required: (**all should have experience or willing to learn on Unreal)
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3D Artist / Environment Artist — realistic foliage, rocks, terrain, caves, paleolithic huts & props. Experience with modular props, LODs, and terrain sculpting.
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3D Character Artist — realistic human & animal models, rigging-ready meshes, clothing, implements; metahuman integration for character creator.
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Animator — rigging + animation for humans and animals (blendspaces, root motion, behavior-driven animation).
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AI Programmer — predator/prey systems, animal behavior logic, tribe NPC roles and behavior.
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Technical Artist — asset optimization, shader setup, VFX integration, performance profiling.
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Sound Designer — ambients (wind, water), animal sfx, human vocals, camp/weapon sounds, dynamic audio for weather/locations.
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UI/UX Designer — HUD, menu, inventory, crafting UI/UX, in-game notifications.
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Blueprint Scripter / Gameplay Programmer — multiplayer blueprints, crafting, combat, survival systems, save/load, data tables, widget blueprints, net modes.
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Game Designer — design of mechanics, progression, minigames (tool-making, cave painting), crafting recipes, balance.
What we value:
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Realistic art and behavior fidelity
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Clean, organized work and communication (Discord + version control)
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Experience building for multiplayer/netplay in Unreal (important for scripters)
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Willingness to iterate and ship MVP (Minimum Viable Product) features
Contact:
E-mail: zacktgrit@gmail.com
Discord: grit11
Please reach out if you have any questions at all or if you are interested