Revealing Player mesh with an event trigger?

So I have a First person mesh that just contains the arms, I want to hide at the beginning of the level, then colliding with a trigger would then bring the visability back, I think I know how, but am having trouble hooking it up correctly.

Trigger overlap → cast to player → unhide mesh.

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Could you show me an example, I am having no luck.

  • the player start and the trigger box:

image

  • the character with a Custom Event (technically optional but a good practice):

  • the trigger calling an event in the player BP:

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OH!!, My bad I was doing it all in the Level Blueprint. Now I feel stupid lol

You can:

The custom event is optional; but highly recommended.

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Oh Ok, yeah thats where, cause I was using Set Actor as hidden

Works perfectly Thanks buddy.

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