So I have a First person mesh that just contains the arms, I want to hide at the beginning of the level, then colliding with a trigger would then bring the visability back, I think I know how, but am having trouble hooking it up correctly.
Trigger overlap → cast to player → unhide mesh.
1 Like
Could you show me an example, I am having no luck.
- the player start and the trigger box:
- the character with a Custom Event (technically optional but a good practice):
- the trigger calling an event in the player BP:
1 Like
OH!!, My bad I was doing it all in the Level Blueprint. Now I feel stupid lol
Oh Ok, yeah thats where, cause I was using Set Actor as hidden
Works perfectly Thanks buddy.
1 Like