[REV SHARE PAYMENT/ROYALTY] Programmer, Concept Artist, Illustrator, 3D-Artist

We’re looking to expand our team working on one or more of the following projects.
All inquiries are welcome. Contact us if you have any questions after reading:

BionicsWe Will Evolve

  • Metal and flesh are welded together in Bionics, a new first person story driven horror experience
    Bionics is about investigating of a tightly packed house prepared by the mad psyche of a broken man and solving different puzzles to access hidden rooms and documents and figure out how to survive his creations
  • The game includes a variety of different monsters each with their own mechanics as well as different puzzles and minigames to support the story with interesting gameplay

Includes:

  • First person
  • Mysterious story
  • Singleplayer
  • Puzzles


Far Away

  • Extraction Shooter meets zombie apocalypse in Far Away to revive the era of coop-zombie shooters
  • A variety of zombies requiring different weapons and playstyles try to stop your exploration of a postapocalyptic open world.

Includes:

  • First person
  • Open world
  • Singleplayer
  • Coop and Splitscreen
  • Zombie-Shooter
  • Extraction


The Creature | Awakening

  • A soldier and an extraterrestrial creature find themselves crash-landed in the middle of nowhere each trying to kill the other with limited equipment

  • You only have a few days to stop the alien from contacting its armada. Surviving is not enough in this new take on the roguelike formula

  • The alien adapts to your playstyle and will evolve to counter your equipment and strategy using different weapons, traps and the environment

    Includes:

  • Sci-Fi-Aliens

  • Roguelike

  • Resource gathering

  • Time restricted combat


(This picture was generated using AI)


We require further help in these areas :
Even if your specialization is not named your contact is still very welcome

  • Programmers for creating game mechanics and/or AI-programming and/or technical artists

  • Concept artist / Illustrator to bring the vision of the worlds and characters to life.

  • 3D-Artist for creating character models and clothing (No specific software | All applicants welcome)

  • 3D-Artist for creating props/small assets to fill the worlds (No specific software | All applicants welcome)

  • 3D-Artist for creating buildings and other architecture in different styles from different cultures from around the world (No specific software | All applicants welcome)

Whether you’re a professional or just starting out, all are welcome! However, we currently do not have the capacity to provide foundational training. If you for example have been working with YouTube tutorials for a few weeks and have started experimenting in your field, you already possess a solid minimum foundation.


Sounds interesting? You can contact us via contact@tylobix.com and TYLOBIX CONNECT PROGRAM - TYLOBIX

Or per direct message on discord @ wislor

Find more impressions here:

The Team:

Jon – Experienced programmer and media designer

Fabian – Backoffice design and story

Simon – Leveldesign and programming

Stephan – 3D-design

Jan – Social media

Ivanna – 3D-design and illustration

Shiiro – Concept art

Marc – Music composition

We also work with various Freelancers from around the world for a lot of other jobs

Official company name: Tylobix UG (haftungsbeschränkt)

“Tylobix is a young up and coming development studio from Germany. Having played games for all of our lives we now create our own.
We are a small team from Germany working with people from around the world. We strive to create experiences that challenge the norms of the industry and make the players think and care about the characters and decisions.”