I am looking for a Hard surface Artist who is experienced in designing Hard surface models for a Sci fi FPS tower Defense game currently in development to assist me. This is an unpaid (rev-share position with eventual payment once funding is secured either by Kickstarter, or via a publisher source which I happen to be in touch with currently) The goal is to get a vertical slice demo of the game complete along with traction data from a steam page for the game (around Mid to late February ideally based on the project current progress)
My own work history has been with clients such as IBM, Intel, Disney, Nickelodeon, Sledgehammer/Pipeworks (Cod mw3 as a Senior Environment Artist) to name a few. With over 15+ years of experience in the industry. This is a passion project of mine given I am a huge fan on Tower Defense games and wanted to create something interesting and engaging.
I have a programmer (who worked on Goat simulator and other projects, a talented guy), UI programmer for UI Design, an accomplished level designer and an accomplished novel writer who will be writing the narrative, Campaign missions, Logs for the audio data clips (that the player picks up as he/she explores the facility and maps) and refining the general back story. The goal is to get 2 levels complete, consisting of an interior of the “facility” you protect as the player and an external terrain map in which to display the eventual RTS lite elements relative to the main gameplay of the Tower defense game.
The Game Logic is currently coming into place, it will come down to just putting all the puzzle pieces into place by February time frame. By having a artist who can assist me in modeling assets it will allow me to design the levels much faster with much more interesting visual cohesion as well as refine the game identity in a more concrete manner. It is not so much difficult as it is just tedious given the number of assets I need to complete to “fill out” a particular Level. I will of course go into more detail once I decide whom to bring on to the project.
Qualifications
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2+ years experience working with Unreal Engine.
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High level of skill and experience with Maya, blender or 3DS Max.
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Texturing in Substance Painter/Designer
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Have a passion for problem solving and Design.
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The ability to understand and work with conceptual art provided.
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Excellent written English with the ability to clearly describe and document your work. Fluent English speaker with a microphone for voice calls.
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10 hours per week available to work on the game. (I understand full-time work comes first so as long as you can be consistent in your deliveries. I have my own full-time job so I get it.)
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Highly motivated and passionate about the project with a desire to succeed!
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Ability to communicate frequently and provide updates regularly.
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Experience modeling modular systems (i.e. hard surface models of various types to combine to create numerous variant Prefabs/BP’s.)
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Knowledge of ( Github desktop)
if this interests you feel free to contact me as provided below and we can discuss your involvement further. How to Apply Get in touch on Discord. Send a message to: sgtkoolaid ( you will know its me when you see kung pow character with gopher chucks as my profile) I attached a few images of the current progress I have made on my own since I am currently modeling 100% of the level, VFX, lighting, general level design over the last few months.
I will be busy here knocking out assets one by one. talk to you soon hopefully. ![]()



