Remote (US/EU)
Responsibilities
I am looking for both a Hard surface Artist and a Creature Design Artist who are experienced in designing Hard surface models or creature modeling design for a Sci-fi based RTS/Tower Defense game I am developing.
Please be aware this is a REV SHARE position meaning if you are looking for commision this is not it. We are aiming for funding through a publisher or kickstarter within the next 6 to 9 months once we complete a fully functional vertical Slice of the game to present with our pitch deck when we meeting with a publisher. You will receive both a percentage as well payment during active development once we obtain funding.
The general idea is you are on an alien planet mining the resources with a hostile territorial population of creatures attacking your mining outpost. Mining acts as both your resource and currency to upgrade your systems accordingly. You are required to protect the facility and fusion core generator at all cost that runs the entire outpost. You have the outside you start with, with initial waves from the hostile creatures who may eventually break down the bunker door. if you fail to hold them back, Then phase 2 kicks in and you have to use your weapons systems to reinforce corridors within your bunker corridors making a last stand to protect the fusion core generator room from the onslaught of enemies from destroying the facility.
The individual/s must have understanding and be comfortable in modeling, UVmapping, Hard surface modeling, organic modeling, proper Topology assisting in effective rigging and animation, poly count optimization and general creature anatomy design.
As of now the team consists of 2 programmers, a level designer and myself ( I am doing 100% of the modeling currently) We got basic gameplay features being implemented as well as implementing level corridor assets to complete a fully realized level to replace our “blocked out” phase level. So very early Work in progress but moving ever forward daily. Your role will be to assist me in completing assets for our level designer to utilize to set dress the level.
Qualifications
- 2+ years experience working with Unreal Engine.
- High level of skill and experience with Maya, Blender or 3DS Max.
- Have a passion for problem solving and Design.
- The ability to understand and work with conceptual art provided.
- Excellent written English with the ability to clearly describe and document your work.
- Fluent English speaker with a microphone for voice calls.
- 10 hours per week available to work on the game. (I understand full-time work comes first so as long as you can be consistent in your deliveries. I am fine with an open schedule that works for you. I have my own full-time job so I get it.)
- Highly motivated and passionate about the project with a desire to succeed!
- Ability to communicate frequently and provide updates regularly. ( this can be done via discord specific channels)
- Experience using modular systems (i.e. hard surface models of various types to combine to create numerous variant Prefabs/BP’s.)
- Knowledge of Perforce/SVN. (specifically, we are currently using Github desktop through Github repository)
- Has worked on 1 or more shipped game made with Unreal Engine. (kind of a loose rule as long as your portfolio is decent)
- A Royalty Contract will be provided to ensure fair revenue share. Royalty percentages are negotiable for the right candidate. Located in the US (but EU/UK applicants are fine too) **Timezone requirements is mainly for effective and timely communication. ( basically I need to be able to speak to you or have you be at meetings we have every other sunday to go over our weekly tasks we have completed and what is coming up next in the pipleine)
- Royalty payments will be sent at dates dependent to the platform they are established on. (first platform we are focusing on is Steam, followed by console release)
- We will be working in phases 1-4. Phase 1 being initial block out phase and expanding from there with an initial 6-9 month milestone toward completing a vertical slice demo with functional base features and expand from there.
- Milestones will be in 1,2 and 4 week increments depending on the complexity of the workload/task list.
- I currently have a number of Phase 1 block out assets for testing as well as a GDD to follow during development. ( we also utilize trello to outline tasks as needed) I am expanding on those assets as time progress creating a large repository for our level designer to be able to leverage in his level design.
A bit of my Work history:
I have worked with large clients such as IBM, Intel, Disney, Nickelodeon, Axis games, Sledgehammer/Pipeworks (Cod mw3 as a Senior Environment Artist) to name a few. With over 15+ years of experience in the industry. This is a passion project of mine given I am a huge fan on Tower Defense games and wanted to create something interesting and engaging.
if this interests you feel free to contact me as provided below and we can discuss your involvement further.
How to Apply
Get in touch on Discord. Send a message to: sgtkoolaid ( you will know its me when you see kung pow character with gopher chucks as my profile image. Make sure to friend request me along with the topic of discussion from this post so I know whom I am talking to otherwise discord won’t let you message me (this mainly to avoid bots)
hope to hear from you soon. thank you.