Reusing UMG

Hello everyone
i was wondering…
I have a bunch of actors and each one have a counter… showed in a widget (showing the counting of course)
it is possible to create just one widget for all those actors even if the numbers counting are different from the others?
Thank you very much

Hello Tapsino!

Of course yes! Just create a new class → user interface > UMG and design plus create your functionality inside this blueprint.

Now you have a widget class available for your actors! Inside each actor graph you can create a different widget object of this class !

yeah but when i put the same actor with the same widget the counter stops in one of them… am really stuck on this

thank you very much for your early answer! i was able to do this with structs :smiley: