Is there a way to force UE to reuse hotkeys ? I don’t want to choose different hotkeys only because I have a Viewport active instead of the Sequencer, for example. I want to use the same hotkey no matter what window is active, e.g. step to previous Keyframe with ‘x.’ Unreal has an Override message that shows up, which deletes the original hotkey in order to assign it to the new one. Hopefully there is a way around this?