Reusing Animations from other animation sets???

Sorry for the vagueness of the title… I’m a beginner…

I am using a paid asset to use Ragdoll physics that uses the standard UE skeleton.
I want to combine the use of the UE animation starter pack animations with the Ragdoll animation suite. The Ragdoll animation only triggers for falling over obviously.

So when editing the animation blueprint I had expected to see the UE animation starter park animations available to me, but they are not. What is the process that I should investigate to make these animations work with my Ragdoll skeleton? I tried to retarget the skeleton but no skeletons were available to me/not shown.

Does anybody know what I’m going on about??? I don’t.

Retargeting.

Awesome, this was just the direction I needed. Cheers.