I am making a helicopter game and I want to create one animation blueprint that can be used for all helicopters. All helicopters have a Rotor and TailRotor bone but may also have some bones different to others like guns and doors. Is it possible to make one animation blueprint for the rotor and tail rotors to work or is there a different easier way to do this? I want to do this so I do not need to create a new animation blueprint for every helicopter and copy and paste the code in it to work the exact same but for a different skeletal mesh.