Basically I am trying to make a function that takes parameters on another thread because it is relatively expensive, then return an output value to the game thread I found Rama’s wiki thread very helpful (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) but it did not cover how to get the values calculated back to the game thread.
Sorry silly question, but I am new to all this. Because the thread variable is private, I can’t use the Thread->EnsureCompletion() (or whatever it is) to make sure that the thread has finished In the PC class. How should I go about knowing weather or not the thread is done?