Return to the base movement

i create this function to make the player do an animation when i press K and i want the player to leave the animation and return to the idle/walk/run animation when i press any key.

Hi there! The thing is that when you use Play Animation node, then your skeletal mesh reset previously used AnimBlueprint and start to use just one single anim that was set. In that case it is better to move animation logic that you have in Animation Blueprint. You can take a look at this Animation Blueprints | Unreal Engine Documentation