I’m sure this has come up before so I’ve searched the forum but no joy, sooooo: Fairly new to Unreal & blueprints. I’ve created a second level my player “goes to” after unlocking a door using the event OpenLevel from the first level. This is kinda a sub-level of the first level. Returning works fine using OpenLevel again but it takes to player to the initial player start position on the first level - as you would expect. I want the player to return to the point that he left the first level from so that he/she can complete that level before progressing further in the game.
I suspect I need a global variable to tell the first level which player start point to use when it loads but that’s about the extent of my knowledge so please keep any help simple!!
Thanks in advance