Return to Castle Wolfenstein E1L1 Remake - Unreal Engine 4 - Feedback Welcome!

So its been a while since i’ve posted any updates, I took a little time off from this. However, the good news is i’m right back at it. I’ve refined some areas of the later stages of the level, i’ve increased the overall gameplay space and added some new areas to add further depth to the areas which make a huge difference, the biggest being the last room at the end of the level which is currently being worked on. Once this is finalised, all areas and spacing for the level are complete. I will then complete some huge detailing passes across the full level, change the lighting (its currently place holder) and implement gameplay and interactivity and enemies to fight. Then if all is well i’ll release it to be played.

  • Increased ceiling height in table room, added balcony where enemies will be placed which reduces flatness and increases overall depth of the room. Added some minor details also.

  • Added more depth to the hallway with the knights, the knights are now pushed further back, there is also a balcony at one side of the room. Increased depth significantly changes the overall atmosphere.

  • Final area is completely changed, new architecture and a longer hallway, this is a WIP. The space on the far right side will be a small area where you can pick some items up before ending the level.

  • WIP - hand/weapons will no longer clip through objects when too close, the hand will raise up like in a lot of modern games.

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