Return of Rusty Iron

Ah, Hurricane aka Horde Shooter aka BulletHell. I love those types of action games. D$G gameplay has some of that gameplay with heroes battling hordes and Titans. I’m also a huge proponent of Procedural generation. Its another methodology I’m employing to create content with less team members. I use everywhere at various layers. I would assume your task generation includes proc gen architecture and landscape?