I have a character, which can easily bring to ragdoll form and back at any given moment.
But now i need to have this character become a ragdoll during pause and fall. Currently it just stays there until i unpause and then falls as expected.
Tried to set the mesh as Tickable when Paused (same thing that works for me to just call regular animations during pause), but with no results.
Anything im missing to allow my ragdoll to be affected by gravity during pause?