Hello!
I’m trying to return an array from a c++ function to blueprint from an existing function in the Gameplay Ability System:
TArray<FGameplayAbilitySpec*> AbilitiesToActivate;
GetActivatableGameplayAbilitySpecsByAllMatchingTags(GameplayTagContainer, AbilitiesToActivate);
But I don’t see a way to return to blueprint an array with the * inside the type and don’t know how to change it to a reference…
Also tried to make a similar function but always get an error of type or related to * and &:
TArray<FGameplayAbilitySpec&> ANW_ModularCharacter::GetActivatableGameplayAbilitiesByAllMatchingTags(const FGameplayTagContainer& GameplayTagContainer)
{
UE_LOG(LogTemp, Warning, TEXT("GetActivatableGameplayAbilitiesByAllMatchingTags"));
TArray<FGameplayAbilitySpec&> MatchingGameplayAbilities;
for (const FGameplayAbilitySpec& Spec : AbilitySystemComponent->GetActivatableAbilities())
{
if (Spec.Ability && Spec.Ability->AbilityTags.HasAll(GameplayTagContainer))
{
MatchingGameplayAbilities.Add(const_cast<FGameplayAbilitySpec&>(Spec));
}
}
return MatchingGameplayAbilities;
}
Any help would be appreciated!