RetroShader - Question about trademarks

Hello,

I have been working on a bundle called RetroShader, which is basically a post-processing volume to give your projects a retro look, with predefined settings for home computers from 8-bit era, such as Commodore 64, ZX Spectrum, Amstrad CPC and so on.

I am about to submit it to the Marketplace, but a potential trademark infringement concerns me as you can pick presets named for specific systems from a combo-box as shown below:

retroshader_systems.png

How does this relate to the UE Marketplace trademark policy? What can I do to avoid trademark infringement, while still giving users a clue about what kind of system they are choosing to simulate?

By the way, just in case you are interested in seeing what the bundle actually does, you might view a recent video of Infiltrator demo rendered with Commodore 64 preset:

Thanks for any guidance you can offer.

Only suggestion that comes to mind is to submit as is. Epic does not just dump products to the market place and put all products through a vetting process including legal. If the product does not pass legal they will advise you as to changes that needs to take place.

Thanks for your answer. I was thinking the same before I wrote this post; to submit the product as is and wait for what Epic has to say about it. But in that case, I will probably lose a week or so, depending on Epic’s product review process nowadays (no idea how long it takes), after getting rejected and re-submitting it.

Hey Huseyin Kilic,

This looks really cool!

We ran this by our legal department and in this specific scenario, this shouldn’t be a problem. If you ever have any questions like this for any future Marketplace projects, please email us at [EMAIL=“marketplace-support@unrealengine.com”]marketplace-support@unrealengine.com and we will be happy to help you.

-TJ

Hey TJ,

Thank you for this valuable information. I really appreciate the fact that you took it to your legal department. I am also glad that you like the project! Sorry for the delay in replying back, I was busy getting the website up, and haven’t looked on here in a while.