I have been working on a bundle called RetroShader, which is basically a post-processing volume to give your projects a retro look, with predefined settings for home computers from 8-bit era, such as Commodore 64, ZX Spectrum, Amstrad CPC and so on.
I am about to submit it to the Marketplace, but a potential trademark infringement concerns me as you can pick presets named for specific systems from a combo-box as shown below:
How does this relate to the UE Marketplace trademark policy? What can I do to avoid trademark infringement, while still giving users a clue about what kind of system they are choosing to simulate?
By the way, just in case you are interested in seeing what the bundle actually does, you might view a recent video of Infiltrator demo rendered with Commodore 64 preset:
Only suggestion that comes to mind is to submit as is. Epic does not just dump products to the market place and put all products through a vetting process including legal. If the product does not pass legal they will advise you as to changes that needs to take place.
Thanks for your answer. I was thinking the same before I wrote this post; to submit the product as is and wait for what Epic has to say about it. But in that case, I will probably lose a week or so, depending on Epic’s product review process nowadays (no idea how long it takes), after getting rejected and re-submitting it.
We ran this by our legal department and in this specific scenario, this shouldn’t be a problem. If you ever have any questions like this for any future Marketplace projects, please email us at [EMAIL=“marketplace-support@unrealengine.com”]marketplace-support@unrealengine.com and we will be happy to help you.
Thank you for this valuable information. I really appreciate the fact that you took it to your legal department. I am also glad that you like the project! Sorry for the delay in replying back, I was busy getting the website up, and haven’t looked on here in a while.