Hello again, weekend is over (for me ) and i can share the newest WIP with you.
It was a very experimental work- it didn´t worked as i thought it would. There are a lot more things that would need to be done on another way and in a better way.
So its somehow a drawback and some development for me. Everything you see here is rendered with to Unreal Engine - to sprite sheets. So with this setup, everything that was produced by the post process is baked into the texture. This is the actual drawback for me, because i wanted to have it more dynamic (change the colors or the bit-rate).
So i have to take more time to research better solutions, however it is a result for now.
On the other hand, building real spritesheet blueprints would be much more efficient. I guess this retro postproduction thing will be more for the fun than that its actually a solution to the retro gaming setup.
Have a nice weekend,