I’m having a hard time finding out what is standard practice for storing metadata about levels/maps.
For instance, we would like to create a map for Mogadishu, Somalia. I would like to store the following data, city name, country name, latitude, longitude, and an aerial shot to be used for minimaps or other maps.
Is there a standard location to store this data? I know that I can create a custom AActor class and then drop it into the level, but is that standard practice or is there some other class that I don’t know about?
i believe you could store these in level script Blueprint. You can get level script actor using UWorld::GetLevelScriptActor(), level script actor class could be changed in project settings under general settings category.