Not sure if there is like an introduction required, please let me know it thats the case.
I just started programming in ue4 engine mainly because of the blueprint feature. Not being a “real” programmer and coming from grasshopper and rhino that seemed the most obvious step. But while starting there seems to be a quite big diffrence in logic. And i’m getting stuck directly at imo basic stuff.
I saw a nice video about procedural generating a map ( in this case a dungeon like thing) and the guy who programmed this was using the 2d grid execution macro.
While fiddeling around with it i was able to generate some random stuff but i’n not succesfull in retrieving the polygon centers.
I think i can make a array with with a for loop. But then i get stuck. Can you guys help me out?
Thanks in advance Reinder