Thanks for the help in advance.
Currently on 5.3 using BP.
I am currently controlling and keeping progress within a widget. (i thought it made sense to just call an event in level bp or PC | but now i know)
I am trying to get the float to the level BP to trigger death screen but no matter what i try it seems impossible to call an event dispatcher either the closest i got was using getAllWidgetsOfClass, and then using get from the retreived array.
But it fails with : Blueprint Runtime Error: âAccessed None trying to read property CallFunc_Array_Get_Itemâ. Node: Get Percent Graph: EventGraph Function: Execute Ubergraph Main Room Blueprint: Main_Room
which meant i didnt have a reference in BP, when i created a new widget in BP, it was a second instance that wasnt actually rendered in game :(.
The issue in the end was my Get All widgets in class was âtop level Onlyâ im guessing this wouldnt actually find the widget which way a couple levels down attached to a pawn in scene.
Thanks for the tip in the future iâll make sure to create my widget directly in BP.