Alpine Glacier Cirque
Alpine Glacier Cirque — AMP 02 is a high-resolution terrain asset featuring a detailed glacier cirque formation designed for environment art, level design, cinematic scenes, and terrain-based workflows.
The pack includes Glacier and Non-Glacier terrain variants, each supplied with a dedicated 7-LOD mesh chain, high-resolution heightmaps, terrain masks, surface textures, and normal maps.
What’s IncludedTerrain Variants
Glacier Version — 7 LODs
Non-Glacier Version — 7 LODs
Meshes
14 FBX/OBJ Meshes
7 LODs per terrain variant
LOD chain from approximately 26 million vertices down to 6,400 vertices
Separate mesh sets for Glacier and Non-Glacier terrain
Heightmaps
EXR (32-bit) — 8192 × 8192 — Blender & DCC applications
R16 (16-bit) — 8129 × 8129 — Unreal Engine 5
RAW — 8193 × 8193 — Unity
Additional Maps
2 Normal Maps
TIFF (16-bit) — 8192 × 8192
12 Terrain Masks
TIFF (16-bit) — 8192 × 8192
Included Masks
Curvature
Edges
First Grass Layer
Floor
Glacier
Lower Rock Layer
Lower Blending Mask
Lower Height
Sand Layer
Slope for Rock
Snow Mask
Tree Placements
Included Textures
Rock and Grass
Rock and Grass — Variant 01
Rock and Sand
Rock, Sand and Grass
Rock
Sand and Grass
Sand Layer
Snow
Unreal Engine 5
Unity HDRP & URP
Blender
Houdini
Other 3D applications supporting the supplied FBX, OBJ, EXR, R16, RAW and TIFF formats
Terrain Type: Alpine Glacier Cirque
Terrain Variants: 2
Mesh Count: 14
LOD Levels: 7 per terrain variant
Mesh Formats: FBX, OBJ
Heightmap Resolution: Up to 8193 × 8193
Mask Count: 12
Mask Resolution: 8192 × 8192
Texture Count: 8
Texture Resolution: 8192 × 8192
Normal Maps: 2
Normal Map Resolution: 8192 × 8192
AMP 02 provides the terrain geometry and supporting terrain data needed to build and customize a glacier environment across different DCC and game-engine workflows.