Retra Maps - Alpine Glacier Basin 8K

Alpine Glacier Cirque

Alpine Glacier Cirque — AMP 02 is a high-resolution terrain asset featuring a detailed glacier cirque formation designed for environment art, level design, cinematic scenes, and terrain-based workflows.

The pack includes Glacier and Non-Glacier terrain variants, each supplied with a dedicated 7-LOD mesh chain, high-resolution heightmaps, terrain masks, surface textures, and normal maps.

What’s Included

Terrain Variants

  • Glacier Version — 7 LODs

  • Non-Glacier Version — 7 LODs

Meshes

  • 14 FBX/OBJ Meshes

  • 7 LODs per terrain variant

  • LOD chain from approximately 26 million vertices down to 6,400 vertices

  • Separate mesh sets for Glacier and Non-Glacier terrain

Heightmaps

  • EXR (32-bit) — 8192 × 8192 — Blender & DCC applications

  • R16 (16-bit) — 8129 × 8129 — Unreal Engine 5

  • RAW — 8193 × 8193 — Unity

Additional Maps

  • 2 Normal Maps

  • TIFF (16-bit) — 8192 × 8192

  • 12 Terrain Masks

  • TIFF (16-bit) — 8192 × 8192

Included Masks

  • Curvature

  • Edges

  • First Grass Layer

  • Floor

  • Glacier

  • Lower Rock Layer

  • Lower Blending Mask

  • Lower Height

  • Sand Layer

  • Slope for Rock

  • Snow Mask

  • Tree Placements

Included Textures

  • Rock and Grass

  • Rock and Grass — Variant 01

  • Rock and Sand

  • Rock, Sand and Grass

  • Rock

  • Sand and Grass

  • Sand Layer

  • Snow

Compatible With
  • Unreal Engine 5

  • Unity HDRP & URP

  • Blender

  • Houdini

  • Other 3D applications supporting the supplied FBX, OBJ, EXR, R16, RAW and TIFF formats

Technical Specifications
  • Terrain Type: Alpine Glacier Cirque

  • Terrain Variants: 2

  • Mesh Count: 14

  • LOD Levels: 7 per terrain variant

  • Mesh Formats: FBX, OBJ

  • Heightmap Resolution: Up to 8193 × 8193

  • Mask Count: 12

  • Mask Resolution: 8192 × 8192

  • Texture Count: 8

  • Texture Resolution: 8192 × 8192

  • Normal Maps: 2

  • Normal Map Resolution: 8192 × 8192

AMP 02 provides the terrain geometry and supporting terrain data needed to build and customize a glacier environment across different DCC and game-engine workflows.