Retartgeting Issue for Run Animation, UE 5.1

I’ve got an issue where when I use the basic retartgeting system in UE 5.1 (didn’t use IKRig), the bones go crazy when I run, I’ve narrowed it down to the MM_Run_Fwd and MF_Run_Fwd animations. It will work with MF_Run Fwd, but NOT the MM_Run_Fwd.