Retartget UE5 Mannequins Animation to Paragon character cause face broken

I’m trying to retarget UE5 Quin idle animation to paragon Lt.Belica.
The animation is fine but the character face look weird. I don’t know what I did wrong.

I’m also try to exclude all face bone from the solver

image

The IK Retargeter looks promising

But after exporting to animation, the face is broken.

Anyone have this issue before?

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OK, i found the reason.
This is due to the change in facial bone scale after export.

To fix this i adjust the scale of all the facial bones.

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