I have been working on retargeting my character for this game ive been developing however, its been having issues with the arm areas that make them stretched and deformed. My skeleton (both in maya and the unreal viewport) looks normal and mostly similar with the basic unreal engine character, yet it still has issues? I was wondering if this has anything to do with the retargetting process itself, but when looking at the code thats running while the process is computing, I didn’t get any type of errors. Here are some pictures of my rig and what happens after retargeting. Any help is appreciated! Thank you <3