In the default Third Person template we have one animation named MM_Land is the only one that have the “Additive Animation Type” set to “Local Space Base”
I’ve prepared the IK Retargeter and I’m checking source and target skeletons side by side. This animation play correctly in the Retargeter preview screen.
yet once i export directly the animation, or I’m using the retarget window this Land animation ends up with a wrong rotation. is flat on the floor, parallel with the floor. All other animations, the walk, run, all are perfect. except this one.
the only difference I see is that it has this additive animations option and the other ones do not have it.
What could be? how could I fix this? Why I’m so unlucky and finds all these annoying little stuff that happens only to me
The IK Retargeter is currently bugged on 5.0.2, and does not retarget additive ref poses correctly. See https://github.com/EpicGames/UnrealEngine/pull/9119 . The fix in the PR was already merged but was not shipped in an official release yet.