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Retargeting transitions in Animation Blueprints

Ok, so I may have backed myself into a corner here. I used to handle transitions in this big web of a state machine through a central state. But that’s no longer working for my purposes. I’m pretty certain using a Conduit will work better, but I have a LOT of states and transitions. Is it possible to swap the conduit node for the existing state? Like how you’re able to redirect asset references in the content browser?
Maybe I’m thinking about this wrong. Is there any other approach to replicate all these transitions that won’t require me to drag hundreds and hundreds of lines and spend several days with copy pasta on all my state machines across all my characters?

Thanks in advance for any input!