Hello @Mind-Brain ! Thank you for your answer !
For the ABP retargeting, i already retargeted all animations of the character using IKRig and IKRetarget System. The bigest issue here is :
When i retargeting the ABP file UE create me an other copy of the ABP with the new skeleton as i want, but it doesn’t replace animations inside ( sequences, montages, blendshapes, … ) by the retargeted one.
So i need to replace all of them manually. And as i explained i didn’t manage the ABP, so it’ll take lot of time, and it can may be break some stuff.
This issue comes from something that i did wrong or because we need to retarget the ABP differently ?
NB: Process that i did:
- created IKRig for both skeleton
- created IKRetargeter
- Retarget all animations ( sequences, montages, blendshapes…)
- Retarget ABP ( right click > retarget )