Retargeting Mixamo In-Place Animation To Epic Skeleton

Thanks for the tutorial @kelfire. I’ve tried similar approach in past with Modo but I couldn’t get the modified skeleton to work properly when I get the animations back to ue4. I now tried to replicate what you did by removing Root and IKs but when I do that, I don’t even get the “in place” option on Mixamo and animations looked like they were root motion anims without the actual roots moving.

Would it be possible for you to upload the modified SK_Mannequin_NoRoot.fbx here? According to UE4 EULA, it seems that sharing modified mannequin is allowed as it is located in Template folder within the engine installation directory (it’s in <ue4 installation folder>\Templates\TemplateResources\High\Mannequin\Content\Character\Mesh*). I’ll quote the relevant parts from https://www.unrealengine.com/eula: