Retargeting Mixamo In-Place Animation To Epic Skeleton

How would we go about converting a character made in Fuse to the Unreal skeleton? You used to be able to export it with the UE4 skeleton, but they removed that. Is there a Maya or Max script? Or is this done in-engine somehow? Which format should I export my Fuse character as after auto-rigging it with mixamo to get the best results? Any answers would be appreciated. Thanks!
I’m sorry if this question has already been answered in the thread. I read through and couldn’t find a definitive answer.