Transfering Root Motion from Mixamo Animation to Epic Skeleton
**Update 5/27/2017: Add a video (not mine) on how to transfer root motion using Blender
https://youtube.com/watch?v=AYlonUyPong
General Idea:**
The root motion data in Mixamo animation are stored in the Hip bone Y-translation. Using Maya Graph Editor, you can copy the hip-bone Y-Translation into the Root-bone Y-translation. This should result in a working root motion animation for Unreal Engine.
Result:
Here is an example of a hitreact root motion animation. The root motion is controlling the character backward movement.
Here is an example of a crawl root motion animation. The animation cause the character to move across the entire room.