Retargeting Mixamo animations with root motion in Unreal 5.3

So what I am wondering is if there is an fool proof way to get Mixamo animations with root motion /root bone into Unreal 5.3 to be able to retarget them to the Unreal 5 mannequin?..I have tried the plugin on the marketplace for this. But man what a convoluted way to do root motion anims. Specifically when you have to go to blender for some of the animations that dont have “In Place” animation from mixamo. Import them only to find out it is not right. Seems more difficult to do this in 5.3 than previously. or I am missing something…TYIA

Xoremus

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If your still wondering I found a solution. This website has a Mixamo Converter, that I have tested and used. In the conversion process, if followed, resolves all issues around this. Mixamo Converter

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