Hello, so i started learning working with unreal and MakeHuman which has been going on well so far. But now, i imported my custom made mesh into the UE4 Project and Retargeted it with the UE Mannequin. Also i made it work well with the basic animation (Idle_Walk_Run). So, i imported Animation starter Pack and figured out its pose is different from that of the Idle_walk_run. ive tried retargeting recursively the animation but my mesh went distorted. any idea how i can go about it because my character needs to carry a gun which is why i imported the Anim Starter Pack. I need Help, Thanks.
This is what my Mesh Looks Like after Retargeting with the Mannequin Skeleton:
This is the other GunFighter pose i want to retarget (incase someone odesn’t understand what i meeant by that):


