Retargeting: crouching character is flying

I retargeted an crouch animation I captured with the Neuron Perception mocap-suit to the UE 4 character.
After retargeting, the retargeted character floats in the air.
I tried several retarget option (eg. pelvis bone to skeleton etc.) but no luck.
How can this be fixed?

original crouch animation

retargeted crouch animation

Anyone got any solution, im having the same issue.

I found a solution to my problem, I’ll share it if it helps anyone else.

In both ik rigs, make sure u don’t include the pelvis in the spine-chain. Pelvis should be on its own. Then set it to retarget root.
In the ik retargeter, set pelvis to none.

Cheers

2 Likes

Super!!!