I have some animations from fab which are based on SK_Mannequin skeleton, but it has additional bones in it. For example, R_HandSword
And I have my character which is also based on SK_Mannequin, but it doesn’t have those bones. I manually added R_HandSword to it with unreal skeletal mesh editing tools to the same parent bone.
However, when I try to retarget animations, the R_HandSword bone on my character isn’t being animated.
How can I fix this?
