Retargeted skeleton has wonky hands

How do I stop this from happing? I’m guessing its caused by the small differences in my skeleton and the UE4 skeleton when I retargeted?
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Looks like your skeletons are mismatching on fingers. Im not sure if retargeting also snaps bones translation (looks like it from the screenshot)
Can you load both skeletons into your 3d app and post a comparative screenshot? Just to see how far off things are.

Is this what you were looking for?

Hey, not sure how you’re doing this but I do know that in the re-target manager on the skeleton you need to click the ‘show advanced’ button to expose the and re-target the finger bones - maybe this helps, maybe not :stuck_out_tongue: