Hey @jacobnvm I’ve already figured out the issue and solved the problem . You were on the right track. Within the copied animation Blueprint of ABP_Manny (which is the parent Animation Blueprint of ABP_Quinn) the Control Rig class is set to Mannequin basic Foot IK by default (see screenshot). And since the Metahumans don’t have Basic foot Ik and we could not therefore retarget by default (unless we make on for the Metahumans) it’s keeping the foot stuck. I set that parameter to FK_ControlRig and now everything works perfectly. I hope this helps
11 Likes