Retargeted metahuman animations get out of sync after time

Hi, I have retargeted a metahuman to follow the third person animations as per the documentation. Everything works… for a little while. After some time or especially when traveling up and down slopes, the different parts of the actor seem to get out of sync. The hands, feet, head, etc. all seem to be going on different timelines.

Has anybody seen this before? My solution will be to combine all teh different parts to one skeletal mesh in maya, however it would be nice to know if there is some way programmatically I could force them to stay in sync.

I’ve tried adjusting the skeletons retargeting methods but that has made no difference.

Disregard that. It’s always after I make a forum question I figure things out.

I had the Metahuman mesh hierarchy underneath another mesh hierarchy and that was what caused the weirdness.
I was able to figure that out because I had the original retargeted metahuman bluepritn in project, and it was working fine, so that told me then that nothing is wrong with the skeleton/animBP, but rather the way it has been integrated into my other characterBP.

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