I installed “Game Animation Sample Project”,
which has some different skeleton character BPs are using the same animation BP.
https://www.unrealengine.com/marketplace/en-US/product/game-animation-sample
From the guy coming from Unity like me,
copying ABP and 20+ animations for each skeletal by retargeting sounded a little bit nonsense,
so this project’s generic ABP approach was really good for me.
One thing I wondered is “Does it work on Sequencer?”.
CBP_SandboxCharacter is the parent character, skel is SKM_UEFN_Mannequin.
In this project, most of run, walk, vault animations belong to this skeleton.
CBP_SandboxCharacter_Echo is the child character, skel is SKM_Echo.
In gameplay, Echo is retargeted and moves SKM_UEFN_Mannequin animations correctly.
But in this Sequencer window, I couldn’t drag UEFN animation to EchoBody track.
So if I make cutscenes in my game,
do I have to retarget ABP and tons of animations for each skeletal after all?
Or am I missing some features to reuse other skel’s animations in Sequencer?