Retargeted Animation's Root Motion doesn't work in UE5.1.1...

Hello, I just used MMD Model for Retargeting UE5 Mannequin.
And after retargeting some animations, their root motion doesn’t work at all.

I checked both case the original animation asset’s Enable Root Motion and Force Root Lock options are checked or not.

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And also confirmed Retargeted root's Translation Mode set to Globally Scaled

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and.. the skeleton's Translation Retargeting to Animation Scaled either.

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But In Retarget Editor, I can see original animation's root motion state feedback is taken good in Preview Panel.

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but after Export Animations, Enable Root Motion and Force Root Lock options are totally have no effects…

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I don’t think this issue stems from the difference in bone rig hierarchy, but i really have no idea about this.

Can somebody help me with this…? :cold_sweat:

I just figured out that the Model which is imported by Blender, its Root bone is always the Armature itself. Not the “Root” named bone.

And i changed the IK Settings like below:
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Now Root Motion is enabled correctly :grinning:

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