Retarget to Another Skeleton function is missing in UE5

There was a useful function in UE 4. Right click on Skeleton asstet β†’ Retarget ot another skeleton
It basically replaces the skeleton in all assets, related to this skeleton. In montages, blendspaces, anim blueprints, blueprints - everywhere. It was useful when you updating a character with big changes, like removing some extra bones and adding new ones. Couple of mouse clicks instead of couple days of work.
This function is absent in UE 5.0. Will it be added in future updates? Or may be there is some work-around that allows to change skeletal mesh in all files related to certain skeleton?

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You could use IK Rigs and the IK Retargeter.
(Right click in content browser β†’ animation IK Rig / IK Retargeter)

I can’t see how IK Rig and IK Retargeter could replace the function that I mentioned above. To clarify - I am not asking how to retarget animations in UE5. I need to replace the skeleton in all assets related to it.