Retarget Manager SavePose not working and error

  1. I need a adjust Skeleton Bones while Idle animate, but SavePose not working? I tried to adjust RighArm bones but after clicking savepose, its return from original pose! :frowning:
    Please add savepose while animated run, because when i tried to adjust bones while is animated. Its working perfect :slight_smile:

  2. Error and UE4Engine.exe hang when deselect following box: :frowning:

    1. Remap referenced assets
    2. Convert Spaces to new Skeleton
    3. Click Select button.

Note: UE4.5 versionā€¦
Files: Attachment pictures include.

Pleaseā€¦help me.

Thanks.

Hi Peude,

Save Pose is only used to save Base Pose of skeleton. If you are retargeting animations to a new skeleton, you need to make base pose match first, and thatā€™s what Save Pose and View/Hide Pose buttons are for.

error youā€™re getting has been entered as a bug report as referenced in this post:

Hope that helps!

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Users\Glennor\Desktop\UnrealEngine-4.5.0-preview\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 536]
Array index out of bounds: 65 from an array of size 65

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UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x00007ffc99f71538) + 159 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x00007ffc99f54402) + 62 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
UE4Editor-Engine.dll!UAnimSequence::GetBonePose() (0x00007ffc93842a61) + 67 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\animation\animsequence.cpp:801]
UE4Editor-Engine.dll!UAnimSequence::GetAnimationPose() (0x00007ffc93841a43) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\animation\animsequence.cpp:677]
UE4Editor-Engine.dll!FAnimationRuntime::GetPoseFromSequence() (0x00007ffc937e977b) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\animation\animationruntime.cpp:384]
UE4Editor-Engine.dll!UAnimSingleNodeInstance::NativeEvaluateAnimation() (0x00007ffc9384d411) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\animation\animsinglenodeinstance.cpp:341]
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UE4Editor-Engine.dll!USkinnedMeshComponent::TickComponent() (0x00007ffc9355363c) + 9 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\skinnedmeshcomponent.cpp:318]
UE4Editor-Engine.dll!USkeletalMeshComponent::TickComponent() (0x00007ffc934b957e) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:554]
UE4Editor-Engine.dll!UActorComponent::ConditionalTickComponent() (0x00007ffc92f04397) + 22 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\actorcomponent.cpp:873]
UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() (0x00007ffc92f134f6) + 19 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\actorcomponent.cpp:468]
UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() (0x00007ffc93610676) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\ticktaskmanager.cpp:322]

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UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() (0x00007ffc93674648) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\engine\private\ticktaskmanager.cpp:722]
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UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007ffc98807658) + 15 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\editor\unrealed\private\editor.cpp:1284]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007ffc98c5ff86) + 0 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\editor\unrealed\private\unrealedengine.cpp:278]
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UE4Editor.exe!WinMain() (0x00007ff76b9fc859) + 17 bytes [c:\users\glennor\desktop\unrealengine-4.5.0-preview\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff76b9fd789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffcb6b1168d) + 0 bytes [UnknownFile:0]
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ntdll.dll!UnknownFunction (0x00007ffcb7a434a5) + 0 bytes [UnknownFile:0]