Anyone had this crash? Steps…
- Import an animation that includes a pose you want to use for retargeting animations.
- Confirmed the animation works with chosen skeleton.
- Next you create a pose asset and use your new animation as the source. Test the sliders, looks like its working…
- Then open your skeleton and get into the Retarget Manager
- Open the Modify Pose menu, select your pose asset, and specific pose
- Press IMPORT → CRASH!! Assert, something about Array index out of bounds: -1 from an array of size 64?
Why would an animation work but importing a pose from the animation crash UE4?
Note, I created a new skeleton from the animation file, then went through the above steps, and the import didn’t cause a crash, it worked as expected. So I assume there is something slightly different between the skeletons, but other than some sockets and a few virtual bones, their hierarchies are the same. I mean, of course they are, the animation works. Weird…
Anyway, looking for ideas or a solution, thanks!