Hello,
I want to create a Static Mesh of a clothed Metahuman performing an animation(stops at a specific pose), so I followed the steps from the YouTube video below in order.
I managed to create a Skeletal Mesh by copying the bones from the original Metahuman Skeletal Mesh, and then retargeted an animation sequence downloaded from Mixamo.
However, the animation does not play correctly — instead of moving as intended, the Metahuman just wobbles as a whole.
When I apply the animation, several error messages appear. However, even after searching for those keywords, I wasn’t able to find an appropriate solution.
If anyone could offer some advice, I would really appreciate it.
Since my English is not very good, I used a translator.