Retarget Animation: set t-pose from a animation

Hello everyone,

I make a animation T-Pose in 3ds Max. I export the animation to UE4. Now I wish define T-Pose for retarget from this animation, but the UE4 don’t show the animation in skeleton menu.

Is there any alternative to this?

Thank you :slight_smile:

sorry my english

Drop down arrow next to ‘Perspective’ in your skeletal mesh viewport(Top->left of viewport) has a “Scene Setup” option. You can choose the animation there.