Hello everyone.
I’m trying to retarget quinn animations to a custom skeleton I made in blender starting from the Daz3D one.
I alligned the two characters, set up everything and retargeted the animations.
Everything works except the root bone that for some unkown reason pivots, but only in MF_RunFwd.
Any idea why this is happening and how can I stop it to do that?
Here’s a video where I show the problem and the settings of the bones and animation:
(sorry for mega. I don’t know where else I can upload it to show you)
Pls help me. I’m stuck on the retargeting system fixing errors for a while now and I wish I cold move one to the next step.
Thank you.