Retaining mouse/look movement with mouse when using keyboard inputs on widget

Hey there,

I’ve created a widget that allows user input via the keyboard. The problem I have is, when using this widget, it locks the mouse movement and player look movements while receiving input. Is it possible to receive keyboard input without locking the mouse look movement? Here is my current blueprint setup:

I’m trying to create a computer terminal that allows the player to input words via the keyboard, whilst also letting the player have free look movements with the mouse. The player could be writing an essay, and still be able to look left and right. Thanks for your help.

you need input mode on game and ui