RetainerBox texture stretched at edge of screen

When I use a RetainerBox, and it goes off the edge of the screen, the texture gets stretched weirdly.

In the example below I used a RetainerBox inside a Canvas Panel, with no material set.

Is this a known issue?

95737-retainerboxbug.gif

Hello ,

I tried this in the 4.12 version of the engine and I was not able to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you try and reproduce this issue in the 4.12 version of the engine?
  4. Could you provide screen shots of any blueprints that may be involved is this issue?

Hi Rudy, thanks for the quick reply. I did some more investigating this afternoon.

  1. Yes I can reproduce it in a clean project.

  2. I created a Blueprint project in 4.12.3, with no starter content. I created a User Widget called WBP_Test, [the code is here][1]. The widget consists of a Canvas Panel, then RetainerBox, then Image, one inside the next. The Image’s repeat is set to Both. I create and add the widget to the viewport in the map’s Event BeginPlay, [using this code here][2].

  3. Yes, I reproduced the issue in a clean project with 4.12.3.

  4. Here are some screenshots of the UMG set-up and blueprints:

Here’s a gif of the same problem happening in 4.12.3. Sorry for the choppyness at one point, the window was un-focussed while I hit ‘record’ on GifCam.

95898-retainerboxbug-4123.gif

I hope that’s enough, I can zip and send the project to you if that helps.

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-32510) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

Hi Rudy, thanks again for your reply. If the developers know of a workaround I’d be really grateful to know, as at the moment this makes RetainerBoxes impossible for us to use. We have a lot of transitions on and off screen.