When I use a RetainerBox, and it goes off the edge of the screen, the texture gets stretched weirdly.
In the example below I used a RetainerBox inside a Canvas Panel, with no material set.
Is this a known issue?
When I use a RetainerBox, and it goes off the edge of the screen, the texture gets stretched weirdly.
In the example below I used a RetainerBox inside a Canvas Panel, with no material set.
Is this a known issue?
Hello ,
I tried this in the 4.12 version of the engine and I was not able to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Hi Rudy, thanks for the quick reply. I did some more investigating this afternoon.
Yes I can reproduce it in a clean project.
I created a Blueprint project in 4.12.3, with no starter content. I created a User Widget called WBP_Test, [the code is here][1]. The widget consists of a Canvas Panel, then RetainerBox, then Image, one inside the next. The Image’s repeat is set to Both. I create and add the widget to the viewport in the map’s Event BeginPlay, [using this code here][2].
Yes, I reproduced the issue in a clean project with 4.12.3.
Here are some screenshots of the UMG set-up and blueprints:
Here’s a gif of the same problem happening in 4.12.3. Sorry for the choppyness at one point, the window was un-focussed while I hit ‘record’ on GifCam.
I hope that’s enough, I can zip and send the project to you if that helps.
Hello ,
I was able to reproduce this issue on our end. I have written up a report ( UE-32510) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
Hi Rudy, thanks again for your reply. If the developers know of a workaround I’d be really grateful to know, as at the moment this makes RetainerBoxes impossible for us to use. We have a lot of transitions on and off screen.