(The green border outside the image will not be visible because of the mask)
You can see that the progress bar is better and to do that i changed the Shear of the LifeBar_Progress
But when you change the shear of a progress bar inside a RetainerBox then the progress bar become invisible
But the stange thing is that on all the other editor like (blueprint editor, animation editor, …) When you press play a window with the game apprear and the progress bar is visible :
I think if you try by yoursef to just put a progress bar with a Shear value. Then you put the progress bar on a Retainer box. Normally it will do the same.
That’s why I want to know if it’s a bug or there is a real reason ?
For my problem i can juste change the form of the image of my progress bar but I want to know why
I see! I think this might be due to how it is constructed and how it interacts with your shader / material. I suggest you try to alter the shader, rather than trying to add a sheer effect on top of it.
Just change the material domain to UI and update the input values.
Edit: I also tried to just apply textures / mask as you did to see what happened. I managed to skew the progress bar meanwhile I am using a material for both the Fill Image and Background Image.
It doesn’t look pretty, but everything works for me. I suggest you look closer at the blueprint setup that you have. You probably have some values set causing it to not work the way you intend it to do.
I have the same issue suddenly. Shear with a parent parent retainer box. I’m not using the progress bar umg widget, just an image with my own material.
It was working earlier today, but I changed a few things around in the UMG tree and now anything inside the retainer box with more than 0.1 shear immediately disappears?? Translate etc work fine. It’s weird.